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Project Based Learning: Design A Video Game- PBL for Distance Learning & Google

Rated 4.82 out of 5, based on 1004 reviews
4.8 (1k ratings)
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Digital Divide and Conquer
24k Followers
Grade Levels
2nd - 6th, Homeschool
Formats Included
  • Zip
Pages
66 pages
$4.95
$4.95
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Digital Divide and Conquer
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What educators are saying

My kids' absolute favorite PBL activity. We've done a few this year, but this has been their favorite by far.
Love this project to to keep the students engaged at the end of the year and still align to the standards.

Description

Project Based Learning Activity: Design A Video Game

This project integrates elements of coding, ELA, math, STEAM, and design into a student-centered PBL that combines imagination, creativity, and problem solving skills as they design a video game.

There are 18 activities (1 page for almost each activity) for students to complete. Each page involves a problem or idea they must solve, recreate, or answer. Pages can vary from writing tasks, coding, real-world application, design, problem solving, and much more.

***THIS RESOURCE IS NOW DIGITAL for DISTANCE LEARNING***

This resource works with Google Classroom and Slides and is perfect for distance learning. Students can input information by typing, designing, importing pictures, and more to complete this PBL.

9, 10 Title Page/Introduction

Students learn that they’ll be designing and developing their own video game.

11 Brainstorm

Students brainstorm what they know about video games. Not just titles or games, but how they work and different types.

12 Gaming Systems

Students write what they know about different types of game systems.

13 Story Development

Students generate story ideas for the game based on their preferences.

14 Story Arc

Students create a simple overview of the story within the game.

15 Story Development: Treatment

Students create/write a one page treatment of their video game.

16, 17 Story Development: Characters

Students must create characters that will be in the game.

-2 pages for main characters and extras.

18, 19 Story Development: Character History

Students create back stories for each character that they create.

-2 pages for main characters and extras.

20 Story Development: Settings

Students decide upon the setting for their video game and levels.

21 Story Development

Color Scheme Students create a color scheme for each level they created.

22, 23 Logo, Slogans, and Covers

Students create the game logo, title, and other visual design elements important to selling a game.

24 Screenshots

Students create screenshots from their game using some of the visual designs they created on previous pages.

25 Game Type: Platform

Students learn the type of game they will need to create.

26 Game Type: Platform Practice

Students draw and design a couple of practice courses, testing their design and creativity.

27-29 Building the game

Students are given three pages of directions and examples for creating levels. Each level students create will actually be done twice. The bottom level focuses on CODING and the TOP level is the finished version.

30 Things to Think About

Students learn some guidelines to help them in their level creation.

31, 32 Master List

Students create a master list of elements to use in their game design.

33 Coding The Level

Students create a level using the coding system.

34 Top Level

Students create the top level (game playing level) using the coding level from the previous page.

35, 36 Coding and Top Level, Large Squares

These pages are the same as above but include larger squares for students to draw in. These pages are differentiated for ages and also skill level for designing.

37-45 Game Levels: Code & Top, 1-4

Included are additional pages for allowing students to create four levels (each identified 1-4) There are also blank pages for students to create more.

46-48 Blank Set of Code and Top Level

A blank set of CODE and TOP levels. No numbers included.

49-54 Building the Game Projectibles

This includes examples of the Coding and Top levels of the game. There are six pages of examples.

55-58 Alternate Final Version

Include are mobile device with the graph paper inside them (both large and small squares). Students may choose to create the final version of their game on their mobile devices, which could then be cut-out and placed together to create a final game. It also includes a blank one for a title screen, credit page, or anything else they decide.

59-65 Modified Spelling version

On pages 10, 23, 34, 36 I have created duplicates pages and added them to the bottom. Most of these were for international spelling differences, changing “color” to “colour.”

ACCESSING THIS DIGITAL RESOURCE

What you need to get started:

1. Download Link for the Google Slide Product

2. Have access to the Internet and a Google Account. (FREE)

3. Open the file on your own Google Drive and engage while in the edit mode.

4. Printer access to print out the finished product. (OPTIONAL).

Beginning your Google Slides Project:

Before you begin editing/filling in your project, it is VERY important to first make a copy of the file, on your own Google Drive.

Once you make a copy of the original file it will enable you to edit it and make any changes.

After creating a copy of the resource you can decide which slides you would like to include and which ones to delete before you assign this as an assignment.

As students work through each page, they will make their own decisions and choose the outcomes based on information they learn. By the end, all students will have completed the project, but each version will be based on the creator’s imagination, creativity, and knowledge base.

All pages can be geared towards multiple grade levels, although for some younger students the teacher may need to give more explicit instructions.

Students may choose to use multiple resources to complete each page. They might even choose to work with a partner, but you get final say on that.

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GRAB A BUNDLE:

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Project Based Learning 10-PACK BUNDLE, PART 2

Project Based Learning 10-PACK BUNDLE, PART 3

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Total Pages
66 pages
Answer Key
Not Included
Teaching Duration
N/A
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