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Push or Pull Boom Cards™ | Distance Learning

Rated 4.9 out of 5, based on 20 reviews
4.9 (20 ratings)
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Grade Levels
PreK - K
Standards
Formats Included
  • PDF
  • Internet Activities
Pages
20 Boom Cards™
$3.00
$3.00
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The Teacher-Author has indicated that this resource can be used for device-based learning.
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    Price $59.50Original Price $74.50Save $15.00

Description

This is a set of 20 digital task cards for Push vs. Pull.

Students will look at the picture and then choose whether it is a push or pull.

20 cards total (10 pushes and 10 pulls)

Check out a preview of this set HERE.

Please Note: When you purchase this product on TpT, you will download a PDF that will contain a link to redeem your Boom Cards™ on the Boom platform.

What are Boom Cards™?

A deck of Boom Cards™ are digital task cards that can be used on the BOOM Learning website or app by students and teachers.

Perfect for At Home/Distance Learning!

•These cards are DIGITAL! That means no printing, copying, prepping, grading, etc. •You assign decks or send a Fastplay code and students have immediate access to the deck you want them to do!

•Boom Cards™ can also be used with Google Classroom or Seesaw.

To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

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Total Pages
20 Boom Cards™
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
NGSSK-PS2-2
Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn. Assessment does not include friction as a mechanism for change in speed.
NGSSK-PS2-1
Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object. Examples of pushes or pulls could include a string attached to an object being pulled, a person pushing an object, a person stopping a rolling ball, and two objects colliding and pushing on each other. Assessment is limited to different relative strengths or different directions, but not both at the same time. Assessment does not include non-contact pushes or pulls such as those produced by magnets.

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