Telling Time Game - Cat vs. Dog Team Challenge - A fun Smartboard Activity
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Description
Have a blast telling time with this fast paced engaging team game for interactive whiteboards (Smart Board, Promethean, Mimio), tablets and computers. Students face off to see who can answer the question first. The team with the most points when time runs out wins! Your students will love the cute cat and dog who pop out of the boxes and show the questions. Fun animations and sounds add to the excitement of the game and make it one that your students will want to play again and again.
Note: An internet connection is required to play this game.
The game includes 68 analog clock picture questions and they are randomized every time you play. There are 24 questions for telling time on the hour and half hour, and there are 44 questions for telling time in 5 minute increments. You can easily choose the exact questions that you want to use in the game.
Game Format:
This game is played on the pinkcatgames.com website. The website was created so that you can easily play and manage your Pink Cat Games. The website also allows you to easily save game settings with the option to assign games to students and groups. A free account is required to be created the first time that you use the website so that you can manage your games. The first time that you visit the website you will be asked to create a free account to manage your games. The following browsers are supported: Chrome, Firefox, Microsoft Edge, and Safari.
How to play
Divide the class into 2 teams and have the teams form two lines at the whiteboard. The two students at the front of each line will compete. When a clock pops up on the screen, the first student to say the correct time wins the point. The teacher or game leader will determine if the answer is correct and which student has won the point. That student will click on the 'Award Point' button and then both students will go to the end of the line. Now, the two students at the front of the line will compete to answer the next question. Play continues until the timer runs out. The team with the most points when time runs out wins.
Rules for Students
You can make up any rules that you deem appropriate. Here are a few suggestions:
- If a student from the line shouts out the answer or tries to help when it is not his/her turn, you can have a rule that the point automatically goes to the other team. The two students at the front of the line should then stay for one more question so they get a chance to play.
- You may want to make a rule that there is no talking while waiting in line. A consequence could be that the students who are talking have to go to the end of the line.
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